Rapier

Rapier Activities at Gulf Wars

Rapier Marshal in Charge
Maestro Orlando Giovanni
rapier@gulfwars.org

General Conventions

Fighters are expected to behave in a courteous and chivalric manner to all participants and marshals. Failure to do so will result in removal from the field. 

SCA Society rapier rules are the default regarding marshal issues. Tournaments may be fought under different rules at the discretion of the tourney organizer. 

Fighters are required to call thrusts and draw cuts. Blow calling is the sole responsibility of the fighter receiving the blows. Fighters may, at their discretion, call blows good outside of those required (for example push or tip cuts).

Tournaments may choose to alter this standard.

C&T fighters are required to call percussive blows.

Fighters struck below the knee are permitted to knee walk, except in the Ravine or where otherwise noted.

Fighters may run to engagement if they can do so safely. Fighters within active engagement range may run to maintain engagement ( i.e. if your opponent runs in an effort to break engagement, you may pursue ), and may throw shots while doing so.

All fighters are responsible for their own safety and that of others, and may not run nor throw shots while running if it is unsafe to do so. 

Running engagement is not permitted in the ravine. A double-time walk to engagement is permitted. 

All fighters are engaged at lay on. 

Attacks may only be delivered from inside an opponent’s front 180.

Point stalking is not permitted. A fighter may not initiate a shot until they have gained the front 180 and can legally hit their opponent. 

As a good rule of thumb:  if your opponent has no chance of seeing you before you throw a shot, you should reconsider throwing the shot.

Death from Behind is not permitted in any war point. 

Weapons and secondaries

  • Spears are not permitted in any war point. Any use of spears must be cleared by the Marshal of the Day, or the RMiC. 
  • RBGs or other projectile weapons are not permitted in any war point. Any use of RBGs or other projectile weapons must be cleared by the Marshal of the Day, or the RMiC.
  • Two-handed weapons are defined as any weapon with a handle length 10 inches or longer.
    • Two-handed weapons must be wielded with two hands at all times.
    • Should a fighter wielding a two-handed weapon lose the use of a hand, they will no longer be permitted to use that weapon, but may trade it in for a single-handed weapon. 
    • Two-handed weapons are not permitted in the ravine.
  • Shields, canes and other secondaries may not exceed 48” in any direction.
    • The total area of any secondary may not exceed 453 square inches, the equivalent of a 24’ round ).
  • All non-standard secondaries or weapons must be approved by the RMiC.
  • Equipment shall not be purposefully discarded onto the field during melee. Marshals may collect any intentionally dropped equipment and remove them for the duration of the scenario.

Holds

  • All holds are general, unless otherwise announced.
  • Holds will be called whenever a fighter or spectator’s safety is in imminent danger.
    • Situations which immediately resolve themselves do not constitute imminent danger. It is in the best interest of the fighters to allow situations to immediately resolve themselves (for example, allowing a fighter to pick up a dropped weapon or regain their footing). 
  • During a hold fighters are asked to take a knee if possible, so that marshals can more easily identify the issue. 
  • During a hold, fighters may introduce themselves or discuss safety concerns. Fighters may not discuss tactics during holds. 
  • Unless otherwise ordered by the marshals, armor is not to be removed by fighters on the field during holds ( masks stay on ).
  • In timed battles, holds will stop the clock. 
  • Please be mindful of word choice when giving on orders on the field ( for example, filling a gap instead of a hole in the line, maintaining a line instead of holding a line, etc ).

Death

  • Fighters in any battle may call themselves dead at any time. 
  • Dead fighters are expected to remove themselves from the field as soon as they can safely do so.
    • Dead fighters may not ‘die through’ the opposing line unless told to do so by a marshal or opposing fighter. In all cases, dead fighters are to make an effort not to interfere with live fighting.
  • Fighters who are killed should hold their weapon(s) over their head with the points down, or otherwise make obvious their status. 
  • Dead fighters may not give orders or information. 
  • Dead fighters may continue to walk off the field during holds. 
  • Resurrection lines must be fully crossed. Resurrection points must be touched with a hand or weapon. 

Inspections

  • All armor and weapons must be inspected prior to participation in any of the battles, tournaments or any other fighting activity at Gulf Wars.
  • Fighters must show proof of authorization as well as their medallion during inspection. 
  • All fighters are required to have read and understood these Gulf Wars conventions prior to inspection. Copies will be available at rapier point. 
  • Fighters should make an effort to be inspected by a marshal from their home kingdom. If they are unable to, they may be inspected to society standards. 
  • Inspection stickers must be worn prominently on masks or helmets.
  • Inspections must be performed on the rapier field.
    • The RMiC may choose to allow Kingdom Rapier Marshals, generals, or their chosen designee to perform inspections in camp. 
  • Those wishing to assist with inspections must be current members of the SCA and an authorized rapier marshal. Marshals may perform inspections only after signing in to the Marshal Log Book by presenting the Marshal of the Day with proof of membership, authorization, and site medallion. 

Marshal Concerns

  • The purpose of reporting is not punitive, but an effort to better collect data and ensure the safety of all participants. 
  • Fighters are expected to report any adverse events ( incidents or injuries ) that occur as soon as they can reasonably do so.
    • Incidents may include things like equipment failure, attitude problems, blow calling issues or excessive blows.
    • An injury may include anything that results in bleeding, and/or requires a combatant to retire from the field, even briefly. This includes heat injuries.
  • Fighters may report to any marshal helping to run an activity, the Marshal of the Day, or the RMiC.
    • Marshals will pass such reports on to the Marshal of the Day and/or RMiC. 
  • The more information you can provide, the better.
    • For equipment failure, manufacturer and age of the item
    • For injuries, a brief description of the injury, events leading to the injury, and weapons used.
    • For attitude or blow calling / throwing issues, names or descriptions of the fighters and marshals involved. Medallion numbers should be collected if possible.
  • In some situations, the marshals may ask fighters to attend a marshal’s court for the purpose of gathering additional information and providing a moderated environment for communication.
    • If you are asked to attend a marshal’s court, you are required to do so.
    • KRMs or representatives may be asked to attend the marshal’s court as well.