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  • Kings Arrow Ranch (aka Georgetown Inn) has closed and will not be open for this years war, the autocrat is working to identify other hotels in the area for war.

Combat Archery

Greetings to all combat archers participating at Gulf Wars! Please be sure to read the complete rules for Combat Archery and the complete HEAVY WEAPONS Rules. There is information related to Combat Archery in both sections. Also, review the SIEGE Section. Doing so will help minimize problems and misunderstandings before and during battles.

ALL MISSILE COMBATANTS MUST COMPLY WITH THE GULF WARS RULES - WE WILL BE FOLLOWING SOCIETY STANDARDS. This includes ìClear-the-Bowî minimum shooting distance. It is up to each archer to know the rules of their Kingdom and what is within the scope of their Kingdom authorization. If it is discovered that an archer is using equipment not covered by their authorization, then that archer will be sent to marshalís court.

All archers are responsible for keeping their equipment in good order. Before going to inspection, please check for damaged tape, shafts, heads, nocks, APD's, labels, etc. Special attention should be paid to hardening of Baldar blunts and loss of compressibility of padding on home made blunts. Doing this will help speed up inspections and increase the number of arrows / bolts you have available to use.

All bows, crossbows, bolts and arrows shall meet Society standards for construction. There is no limit to how many arrows or bolts an archer may carry onto the field (excepting as a specific scenario or battle rule might otherwise apply), but no one may leave the field once fighting has started to obtain more arrows. Extra bolts & arrows and spare bows & crossbows must be located on the field.

ALL missile ammunition must be labeled with the owner's name and Kingdom in English on the shaft and all missile weapons need to also be labeled with the ownerís name in English. If a group owns arrows they may use the groupís name and Kingdom. An E-Mail address is not an acceptable alternative to name and Kingdom. If you are borrowing arrows, you must indicate it at inspection point so they are properly recorded. Anyone caught firing unlabeled arrows or bolts will be sent to Marshal's Court.

All combatants may be hit by missile fire no matter what their positional orientation to combat archers and siege engines. In other words, combatants are always engaged by missile and siege weapons so archers and siege engineers do not need "eye contact" with their opponents to shoot them, shots in the back are considered good.

Archery shots to illegal target areas and the sides and back of helms are not considered good to any combatant. ONLY Silo-flex arrows and bolts may be gleaned from the battlefield and reused. All other ammunition, including Fellwalker bolts, must be inspected under marshals supervision prior to reuse.

Arrow and bolt heads must be appropriate to the shaft and one of the following: ï UHMW ï Baldar Blunt (legacy two piece style or the new CUBB - aka the Fathead) ï Tennis ball ï Omarad/rubber stopper ï Fellwalker Heavy UHMW. Any other form of arrow or bolt head must be approved by Society AND the Gulf Wars Combat Archery Marshal.

Everyone on the field during battles involving missile weapons must wear eye protection. Combatants dead or alive, must keep their helms on until completely off the field. Marshals or any other noncombatant allowed on the field during fighting must wear suitable eye protection. Eye protection includes helms with legal openings, fencing masks, racket sport glasses/ goggles, etc. Regular prescription or sunglasses with "Safety Lenses" are not acceptable substitutes for the above.



  • Hand bows using fiberglass arrows may only have a 30 lb. maximum draw at 28î.

  • Crossbows using fiberglass bolts, including Fellwalker, may only have a 600 inch-pound maximum rating with a 75 lb. maximum draw.

  • Note: any bow that is allowed for fiberglass arrows may also use any tubular arrows allowed at the War if permitted by the archersí home kingdom's rules.




  • All arrows & bolts must meet the Society minimums.

  • All fiberglass shafted arrows and bolts must be equipped with anti-penetration devices (APD).

    • Only APDs approved on the Society level will be allowed at Gulf Wars.

  • Fiberglass shafted arrows and bolts must be wrapped in fiberglass filament or electrical tape.

  • Fellwalker bolts must meet the Society minimums for such bolts.


  • Fiberglass arrows may only have fiberglass Baldar blunts (legacy two piece style or the new CUBB - aka the Fathead) or UHMW heads with a minimum of 1/2 in. padding.

  • Fiberglass crossbow bolts may only have fiberglass Baldar blunts (legacy two piece style or the new CUBB - aka the Fathead), UHMW heads with a minimum of 1/2 in. padding or Fellwalker heavy UHMW heads (on Fellwalker bolts).

  • Baldar Blunts must meet your Kingdomís requirement for taping over the head and onto the shaft of either one or two strips of tape. Legacy two piece style or the new CUBB - aka the Fathead Baldar Blutns are accepted.

  • All required padding on blunts must compress at least 1/2 of its thickness, consist of closed cell foam and must completely cover the striking surface of the blunt.

  • All UHMW heads must include side-wraps in accordance with Society minimum standards.

  • Note Fellwalker bolts are allowed and must be constructed in accordance with Society rules for such bolts.



  • Hand bows using Silo-flex arrows may only have a 50 lb. maximum draw at 28î.

  • Crossbows using Silo-flex bolts may only have a 800 inch-pound maximum rating with a 90 lb. maximum draw.

  • All hand bows over 30 lbs. or crossbows over 600 inch-pounds must be marked with a 4-inch wide band of RED tape. This tape must be on the upper limb of the bow or the right hand side of the prod of a crossbow. ONLY 100 PSI Silo-flex arrows or bolts may be fired from these bows/crossbows.

  • Anyone using fiberglass shafted ammunition, including Fellwalker bolts, in these bows or crossbows will be sent to Marshal's Court and banned from all fighting activities for the rest of the event.


  • Siloflex Arrows may NOT use yellow as the color of their combat head nor as striping down the shaft of the arrow.

  • Silo-flex arrows and bolts may only be made from 100 PSI Silo-flex tubing.

  • Silo-flex arrows and bolts may have Omarad heads, Baldar Blunt heads (classic Baldars) or tennis ball heads. All Omarad style and Baldar Blunt heads must have a minimum of 1/2" of padding that will compress at least 1/2 of its thickness.

  • Omarad heads must include side-wraps in accordance with Society minimum standards.



Pavises are permitted in scenarios with Combat Archery, and must be constructed and used according to Society standards. Pavises may be used in the archers only battle but must be free standing ñ they may not be held by a fighter.


Ramps & Stairs

Archers may not shoot from stairs or ramps on the fort.



All armor and weapons must be inspected before participation in any of the battles, tournaments, or any other fighting activities at Gulf Wars. Archers must bring their site medallion and authorization card, and a form of mundane picture identification to be inspected. This is required for both the armor and archery inspections. Inspection stickers must be worn prominently on the right side of the helmet.


Please plan on bringing your equipment to inspection point early. Marshalís point will close 15 minutes before the beginning of the battle to ensure field marshals are prepped on scenarios and in place. If you bring 100+ pieces of ammo to inspection point within 30 minutes of the battle, the marshals will inspect as much as they can but we will not guarantee that all ammo will be inspected prior to the battle as we need to get as many people on the field as possible.



Each kingdom shall supply marshals in proportion to the number of archers present at Gulf Wars.
All combat archery inspections will take place at Marshal's Point adjacent to Hastings Field or at the satellite inspection point set up near the ravine. The main inspection point will be manned daily from 9 a.m. until 3 p.m. Please see the schedule for the satellite point at the Ravine. There will be no combat archery inspections done outside of Marshal's Point or the satellite point at the Ravine.

All participants (fighters, engineers, archers, scouts, etc.) must be armored to the Society minimum standard for full-contact armored combat excepting that archers may have two archerís gauntlets as hand protection as per Society rules.

All principle Earl Marshals or their designated representative must inspect and jointly pass all siege, unusual, or experimental weapons.

No experimental weapons will be allowed in War Point battles.


Since arrow shots are designed for someone in minimum Society Armor, those fighters in plate need to calibrate themselves for missile weapons. Fighters should be aware that an effective blow from an arrow or bolt will feel lighter the greater the distance from the weapon discharging it (i.e. an arrow striking a fighter from 30 yards away will always have a substantially lighter impact than the same arrow striking from 10 feet away). Arrows or bolts must strike point first and non-glancing on a valid target to be considered good. There is no minimum impact requirement. If the fighter is aware of the shot striking him (even if he does not feel the blow, but only saw or heard the arrow impact on him) it must be accepted. All fighters (including archers) are discouraged from calling arrow shots for others; it is presumed that all those on the field are honorable.